11/10/2023 0 Comments Ripbot264windows 7Is there a way to allow the idle servers to just move on to the next job in the queue and start their business, while the slow servers at the end of a job just finish what they're doing? If not there's a potential huge waste of idle server time toward the end of each job. For any given job, I find that what happens is most of the servers complete their chunks of work, but then they all have to sit around twiddling their thumbs while the last one or two servers crunch their chunk before it's time to move on to the next job. I have a render farm with several servers, some of which are nice and fast, others which aren't so fast. Sorry, not sure if this has been asked before. Thanks in advance to anyone who might be able to assist! I've done this many times before and have never run into this particular issue before. Somewhat recently the machine in question had Windows 10 reinstalled fresh. I've gone through settings over and over, have reinstalled the software many times and the required/supporting software as well. CHUNK=68 CPU=42 RAM=36 DECODER=0 ENCODER=0 OTHER=42 ENCODING_PRIORITY=normal Ĥ93|CLIENT -> SERVER| GET_ENCODING_PROGRESS SET_ENCODING_PRIORITY=low CHUNK=68 CPU=42 RAM=36 DECODER=0 ENCODER=0 OTHER=42 ENCODING_PRIORITY=normal Ĥ89|CLIENT -> SERVER| GET_ENCODING_PROGRESS SET_ENCODING_PRIORITY=low Ĥ90|CLIENT Initializing encoding process. CHUNK=68 CPU=42 RAM=36 DECODER=0 ENCODER=0 OTHER=42 ENCODING_PRIORITY=normal Ĥ85|CLIENT -> SERVER| GET_ENCODING_PROGRESS SET_ENCODING_PRIORITY=low Ĥ86|CLIENT Initializing encoding process. Connection Closed Gracefully.Ĥ65|CLIENT -> SERVER| GET_ENCODING_PROGRESS SET_ENCODING_PRIORITY=belownormal Ĥ69|CLIENT -> SERVER| GET_ENCODING_SUMMARYĤ70|CLIENT ERROR CHUNK=68 CPU=94 RAM=33 DECODER=0 ENCODER=0 OTHER=94 ENCODING_PRIORITY=normal Ĥ77|CLIENT -> SERVER| ENCODE_CHUNK_68=\\ROGSTRIX-Z390E\RipBot264temp\job1\Chunks\68.cmdĤ81|CLIENT -> SERVER| GET_ENCODING_PROGRESS SET_ENCODING_PRIORITY=low Ĥ82|CLIENT Initializing encoding process. X264 : OpenCL acceleration enabled with NVIDIA Corporation NVIDIA GeForce RTX 3070 Ti X264 : using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2 Here is a snipped from the activity logs of the encoding servers: Has anyone else run into the issue of a machine in your distributed encoding chain repeating the same chunks over and over again? I have 2 servers running on my desktop rig and they both will encode their assigned chunks, but then when they are finished, rather than grabbing the next in queue, they repeat the same chunks over that they already processed. ![]() Hey all, I posted a few pages back but never had any replies, and so going to try once more. When i Launch multi encode with SD or 720p with 30 batch in queue i have no problemīut if i launch Batch in 1080P the first encode is ok but the second encode stop just after muxing operation and the service ClientEncode is green in task bar, if i lauch taskmanager and kill Clientencode the muxing is progress and after the third encode launch ![]() I have same problem with DE and 16 server ![]() It's been really slowing down my library updates. Then I have to remove the job from the main window after closing and reopening RB (aborting causes it to hang).Īny ideas on what might be happening? I generally do large batches while AFK, so when one gets stuck it stops the entire process and I don't see it until hours later. ![]() Other times, nothing will be out of the ordinary in the task manager, and the only way to finish the encode is to manually combine the chunks and mux the files. If I force it closed, the process continues and the file is created. In task manager, the encoding window will sometimes show not responding. Sometimes the encodes will go through from start to finish and work properly, but other times the chunks will finish encoding and the window will disappear, but the step to combine and mux the files will not start. I use the batch encoder distributed among two servers (one on the main encoding PC and the other in a VM on my gaming PC). I've been having some issues recently with encodes hanging after completing the chunks.
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